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Jason Morrill
UX and Game Designer
UX Design
10 years UX Designer \ UX Design Lead in Microsoft Office
Modern, Beautiful Visio
Redesign Visio to feel modern and produce beautiful diagrams for any user
New OneNote Users
Understand and improve new user acquisition and retention for OneNote
Work Overview
Game Design
10 years as an Indie Game Designer & Developer
The Long Journey to Farewell
Linear, story-driven JRPG in SNES style with real time, on map combat
Work Overview
Case Study: Combat\Dungeon Design
Cave Master
Level-based, city building and route optimization puzzle game
Work Overview
Case Study: Difficulty Tuning
HedgeWizard
Level-based, real time puzzle game (Released 2011)
Work Overview
For each project, I’ve written up a summary of my work, design achievements and learnings. I hope these provide context and definition for what I’ve done as well as seeds for future conversations. For some projects, I’ve also written up case studies. These are more in-depth journals of how I arrived at a specific design.
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